When it comes to music video, editing is one of the most crucial stages of it's creation, if not the most important overall. Editing allows the pace of the song to be captured, the genre and style to be expressed, the jump cuts finally coming together and making sense, and for the meaning being conveyed in an expressive way. Editing a music video is essential for it's style, dependent upon technique and specific features that make it work as a representation of the track it accompanies. Unlike with a film, continuity and chronological order isn't all that's necessary, whic also means that creativity and inspiration come into play a whole lot more. Before we undertook this daunting task, we reaffirmed what we wanted to do and tried to come up with a basic plan for the weeks ahead.
Editing Day One
This day was primarily about importing our first few sets of footage into Final Cut Pro so that we could see what we had to work with and take it from there. All the footage from shooting days one and two took roughly an hour to transfer, and after that we went through a number of the clips to get a sense of what they looked like on screen. This meant that we ended up getting a general idea of what needed to to be reshot and how to better it before even beginning to place anything in the timeline. Once this was done, we started to put in a few shots that matched to those we had in our storyboard and then began to build around those. We realised pretty early on that we would need a lot more footage than originally anticipated and this was one of the big advantages to separating out our shoots, since it gave us time to evaluate our work and better it before reshooting.
Editing Day Two - Six
Using the footge that we had, we began to make a plan for the shots we would need to reshoot and any new ideas we wanted to include. In doing this, it meant that we could pre-empt what we would have work with a week or so later and therefore know what not to waste time on when working with the limited footage we had. Mostly, on this day and the week or so after, we experimented with ideas that might work and found our way around the Final Cut Software again.
No comments:
Post a Comment